MACROMEDIA FREEHAND MX-USING FREEHAND MX Dokumentacja Strona 215

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Special Effects 215
Joining a blend to a path
You can join a blend to a path to control the shape and orientation of the blend. When you join a
blend to a path, the center point of the first object in the blend is placed over the paths start
point, and the center point of the last object is placed over the end point. The rest of the blend is
distributed along the path.
By default, the blend is rotated on the path so that the orientation of each blend object changes to
follow the path. You can subselect the path and reverse its direction to make the blend flow in the
opposite direction.
To join a blend to a path using the Blend tool:
Alt-drag (Windows) or Option-drag (Macintosh) the blend to the path.
To join a selected blend to a selected path manually:
1 Select Modify > Combine > Join Blend to Path.
2 To modify the way in which a blend fits its joined path, select Show Path in the Object panel
to show the path.
3 To rotate the blend around the path, select Rotate on Path in the Object panel. Deselect the
option to position the blend parallel to the path.
To remove a selected blend from a path, do one of the following:
Select Modify > Split to create a separate blend and path.
Select Modify > Ungroup to separate the path and the original objects. Intermediate objects
remain grouped.
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