MACROMEDIA FLASH 8-DEVELOPING FLASH LITE 2.X Instrukcja Użytkownika Strona 4

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Adobe Flash CS3 Classroom in a Book
Lesson 2: Working with Graphics
Lesson 2 uses a sample project to introduce students to
the drawing tools and simple animation. The project is
an animation of a bubbling liquid to be used as a logo
or as a preloader. As they create the preloader, students
learn how to use the Rectangle, Oval, and Line tools;
import a bitmap fill; make selections; group objects;
and manipulate shapes. They also learn about the dif-
ference between drawing modes in Flash.
Flash drawing modes
By default, Flash uses the merge drawing mode when you
draw rectangles, ovals, or lines. In merge drawing mode,
the drawn elements are called shapes. Overlapping shapes
merge together to form a single element on the Stage.
When you select a shape, the selected area appears dotted.
Though the elements merge together, you can select each
separately. Each side of a rectangles stroke is a separate
element, for example. To select a shapes fill and stroke,
drag the Selection tool around the entire shape.
In object drawing mode, active when the Object Draw-
ing icon is selected in the options area of the Tools
panel, rectangles, ovals, and lines are discrete elements,
even when they overlap. The discrete elements are
called drawing objects. When you select a drawing
object, its fill and stroke are both selected.
In primitive drawing mode, active when you use the
Rectangle Primitive or Oval Primitive drawing tools,
drawn elements are discrete objects, but you can
modify their corner angles or inner radius.
Merge drawing mode offers advantages in creating un-
usual, complex shapes. Object drawing mode lets you
move objects without concern that they will change in
relationship to other objects. Primitive drawing mode
makes it possible to draw more complex shapes with-
out having to merge multiple shapes together.
Invite students to draw and manipulate elements us-
ing each of these drawing modes so that they become
familiar with the differences and can recognize them
as they work with them. You can convert a shape to an
object by selecting it and choosing Modify > Combine
Object > Union. You can convert an object to a shape
by selecting it and choosing Modify > Break Apart.
Creating a simple animation
In the lesson, students use a simple motion tween to
animate a bubble so that it moves from the bottom of
the glass to the top, changing size as it does so. You can
also use a Timeline effect to achieve the same result.
Timeline effects provide simple animation options.
To show students an alternative method of animation,
demonstrate the Expand effect. (Choose Insert > Time-
line Effects > Effects > Expand.)
The Expand effect expands, contracts, or expands and
contracts objects over time. This effect works best with
two or more objects grouped together or combined in
a movie clip or graphic symbol. Objects containing text
or letters work well with this effect. You can expand the
duration in frames; expand objects, squeeze them, or
both; expand direction; set fragment offset in pixels;
shift the group center; or change fragment size.
Breaking objects apart
In this lesson, lines were created using the object draw-
ing mode. To delete individual line segments, you need
to break the lines apart, converting them into shapes.
Emphasize for students the difference between shapes
and objects in Flash, and the advantage of shapes when
you want to select shape segments.
Masking objects
A Halloween mask hides what it covers; a graphic mask
reveals what it covers. Students who have used Adobe
Photoshop may already be familiar with masks.
In this lesson, the mask serves to keep the bubbles in the
glass. The bubbles are revealed only where the mask exists,
so they disappear when they reach the top of the glass. By
default, a mask affects only a single layer beneath it, but in
this lesson, students mask multiple layers. In later lessons,
students will also animate masks to change the amount of
an element that is revealed over time.
LESSON 2
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