MACROMEDIA FLASH 8-DEVELOPING FLASH LITE 2.X Instrukcja Użytkownika Strona 9

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Adobe Flash CS3 Classroom in a Book
Lesson 5: Adding Animation
In Lesson 5, students animate the title page for a space
alien cartoon character as they learn about motion
tweens, shape tweens, nested symbols, and motion
animated along a path.
Working with nested symbols
Movie clip symbols have their own Timelines, similar
to the main Timeline. A movie clip symbol may have
other symbols nested within it. In fact, in this lesson,
the alien symbol contains the alien_body symbol,
which contains the alien_head symbol, which, in turn,
contains the alien_head_eye symbol.
You can edit a symbol in place, in the context of other
objects on the Stage, by double-clicking its instance on
the Stage. You can edit a symbol in isolation, so that it
is all that you see, by double-clicking the symbol in the
Library panel.
To edit a nested symbol in place, double-click the sym-
bol that contains it. If a symbol is nested within several
other symbols, you need to navigate through all those
symbols. When you’re in a symbol’s editing mode,
Flash displays the symbol name in the Edit bar above
the Stage. You can refer to the Edit bar to see which
Timeline youre editing, and to see all the symbols it’s
nested in. To return to the main Timeline, click Scene 1
in the Edit bar. To go to any other symbol’s Timeline in
the path, click that symbol’s name in the Edit bar.
Morphing objects
Shape tweens differ from motion tweens in that
shape tweens actually morph one object into another.
Flash interpolates the values or shapes for the frames
between the first keyframe and the second keyframe,
creating the animation.
You can apply shape tweening to drawn shapes. To
apply shape tweening to groups, instances, or bitmap
images, you must first break the elements apart. To
apply shape tweening to text, as with the letter O” in
this lesson, break the text apart twice to convert the text
to shapes.
Animating motion on a path
Motion guide layers let you draw paths along which
tweened instances, groups, or text blocks can be ani-
mated. You can link multiple layers to a motion guide
layer to have multiple objects follow the same path.
A normal layer that is linked to a motion guide layer
becomes a guided layer.
For the best results, keep the motion guide smooth.
Students may find it easier to draw a motion guide us-
ing a Wacom tablet or other pen pointer device, rather
than a mouse.
Options in the Property inspector determine how the
shape tween is created:
Orient To Path - The baseline of the tweened element
orients to the motion path.
Snap - The registration point of the tweened element
snaps to the motion path.
Sync - The animation of graphic symbol instances is
synchronized with the main Timeline. The number of
frames in a tween is recalculated to match the number
of frames allotted to it in the Timeline.
LESSON 5
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