
Chapter 226
While you can use the Flash Communication Server server-side scripting language to implement
transactions, either internally or by communicating with an external server or data source, the
core use of Flash Communication Server is handling interactions—coordinating the actions of
multiple, connected applications and transmitting server-side data.
The rest of this section discusses the Flash Communication Server in the context of managing
client-server and client-client interactions. You should already be familiar with the workflow of
ActionScript as described in Using Flash MX. If not, see “Understanding the ActionScript
Language” in Using Flash MX.
Flash Communication Server workflow
This manual uses Flash Communication Server sample applications to demonstrate all the steps
involved in writing, testing, and deploying Flash Communication Server applications. In general,
however, the workflow is simple: it consists of adding client-side ActionScript to your Flash
application, using server-side ActionScript if necessary, and publishing your files in your flashcom
application directory. (By default, Flash MX automatically generates an HTML wrapper file
when you select File > Publish.)
Web server
directory
<HTML>
.swf
</HTML>
SWF FILE
Flash MX logic
ActionScript
.swf
.swf
HTML FILE
HTML
HTML wrapper
.html
ASC FILE
Server logic
Server-side
ActionScript
.asc
Flash Com
application director
.asc
.flv
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