MACROMEDIA FLASH COMMUNICATION SERVER MX-SERVER-SIDE COMMUNICATION ACTIONSCRIPT DICTIONARY Dokumentacja Strona 83

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About This Manual 5
INTRODUCTION
About This Manual
Welcome to Macromedia Flash Communication Server MX!
The Flash Communication Server provides the technology to integrate streaming audio, video,
and data into a Macromedia Flash MX application using the Macromedia Real-Time Messaging
Protocol (RTMP), without requiring users to have anything but the current Macromedia Flash
Player. The ability to integrate communication into your Flash MX application supports the
development of a wide variety of multiuser collaboration applications, such as chat, webcasts,
whiteboards, and multiuser games. The Flash Communication Server also enables scalability, by
means of distributing your applications processing among multiple servers, and extensibility, by
means of communicating with external sources such as application servers or databases.
Intended audience
This manual is a “how-to” book that takes you, the Flash Communication Server developer,
through the steps involved in setting up a development environment and creating Flash
Communication Server applications, including debugging and testing applications.
You should already be familiar with Flash MX authoring, ActionScript, and the Flash Player. You
should also have some familiarity with JavaScript (because it forms the basis of server-side
ActionScript), client-server models, and networking concepts.
About the Flash Communication Server documentation
The Flash Communication Server documentation is designed to be used in with the Flash MX
documentation, namely Using Flash MX and the Flash MX online ActionScript Dictionary.
This manual explains how to use the Flash MX authoring environment and the Flash
Communication Server application programming interface (API) to create communication
applications. To develop these applications, you need to write scripts that are contained in your
Flash FLA file and, in some cases, scripts that are stored with your application on the server. To do
so, you use the objects and methods provided in the Client-Side Communication ActionScript
API and Server-Side Communication ActionScript API.
This manual contains a number of sample applications that you can re-create. The samples start
simply and increase in complexity, introducing many of the client-side and server-side objects and
methods. By following these examples, you can begin writing Flash Communication Server
applications right away with Flash MX.
Other Flash Communication Server documentation describes client-side and server-side
ActionScript in more detail. All Flash Communication Server documents are available in PDF
format (viewable and printable with Adobe Acrobat Reader) and as HTML help. For document
locations, see Getting Started with Flash Communication Server.
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