MACROMEDIA FLASH MX 2004-USING ACTIONSCRIPT IN FLASH Instrukcja Użytkownika Strona 3

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Flash Animation – the 6 Key Concepts
Key Concept 1: Layers
Layers work like sheets of clear plastic on top of each other. If you look at all the
layers together, you can see the whole animation, but each separate layer only
contains a small part of the whole animation. In effect, you build up your
animation from lots of small parts, each part on a different layer.
Key Concept 2: Timeline
The timeline is divided up into numbered blank frames. You control the order that
things happen in your animation by placing events in different frames along the
timeline. The default setting for Flash is 12 frames per second, so every 12
frames represents one second of animation
Key Concept 3: Keyframes
You control changes in your animation by positioning keyframes along the
timeline. A keyframe position indicates which layer is affected and where on the
timeline that change happens.
Key Concept 4: Symbols and Instances
Symbols are part of the reason that Flash produces such small files. When you
create a symbol, Flash stores it in its library. Next time you use your symbol in
the animation, Flash refers to its library copy. So a symbol can be used hundreds
of times in an animation or just once – the file size is the same.
There are 3 kinds of symbols: Graphic, Movie Clip and Button
By editing a symbol, you change all the examples of it in your animation. You can
also copy a symbol and change its size, colour and transparency without affecting
the original symbol. This copy is called an ‘instance’.
Key Concept 5: Tweening
In traditional animation, if you were moving an object across the stage, you
would have to set its new position in every frame in the timeline. With tweening,
all you have to do is set the first position and the last position. Then you ask
Flash to add tweening to fill in the animation between the 2 keyframes. There are
two kinds of tweening:
Motion tweening is used when symbols are changed. It covers position
change, colour change, alpha (transparency) change, rotation and
scaling changes.
Shape tweening is used when one shape is deformed into another.
Neither of these shapes can be symbols.
Key Concept 6: Buttons and ActionScript
If you want users to interact with your animation, you need to use buttons. Once
you have created a button symbol, you can assign actions to it using ActionScript,
so that something happens when the user clicks interacts with that button.
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