MACROMEDIA FLASH MX 2004-USING ACTIONSCRIPT IN FLASH Instrukcja Użytkownika Strona 4

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4
Project 1 – Face
Eyes, nose and mouth appear one after the other to create a finished face
New Key Concepts: Layers, Timeline, Keyframes
1. Organising Layers by Naming
Get into the good habit of naming
each layer as you go along.
Double click to re-name the existing
layer from ‘Layer’ to ‘face’.
Use the ‘Insert Layer’ tool to add
layers and re-name each one, until
you have 4 layers in place – eyes,
nose, mouth and face.
2. Drawing the face background
Click on the first keyframe on the face layer.
Using the Oval tool, a suitable fill colour and the
Stroke set to ‘No Colour’ (ie no border), draw a
large face on the stage.
At the moment the face is only on frame 1. As
soon as frame 2 is played, it will disappear (click
on frame 2 to check). You need to set the face
background to stay there for the whole animation. Move along the timeline to
frame 60, where the animation is going to finish (you can easily alter this later
on). Make sure you are on the face layer, right click in frame 60 and Insert
Frame.
You do not need to insert a keyframe –
keyframes are when something is changing and
the face is not going to change.
You should see the frames on the face layer
change to a grey bar. Now when you click
anywhere on the grey bar, you will see that the
face stays on the stage.
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