MACROMEDIA FLASH MX 2004-USING ACTIONSCRIPT IN FLASH Instrukcja Użytkownika Strona 5

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3. Adding the other face parts to come in to the animation one by one
Right click on frame 10 of the mouth layer. This time Insert Keyframe (because
something is changing at that frame). Draw a mouth in frame 10.
Note that the colour of the brush is chosen from the fill colour tool.
You will need to insert a frame at 60 again, so that the mouth stays on the stage
until the end of the animation.
Insert a keyframe at 20 for the nose layer and one at 30 for the eyes layer. Do
not make pupils or irises for your eyes. These will be added and animated in
Project 2. Each time insert a frame at 60 as you did before.
If you click on frame 60, you should have something like this:
Double check that each
part of the face is on the
correct layer. Do this by
clicking on the Hide Layer
tool and checking that the
correct part disappears:
Clicking again on that tool
will make the part
reappear.
4. Testing the animation
Drag the playhead back to frame 1 and press Enter. You
can also test the looping effect of your animation by going
to the Control menu >Test Movie (or press Ctrl + Enter).
Close down the Test Movie window to return to the Flash
stage. Now save the project.
5. Extension
Drag the face layer above the mouth layer. What happens if you test the movie
now? Can you see why the order of the layers is very important?
Can you alter the keyframes so that the eyes appear first, followed by the nose
and finally the mouth?
Hint: Move a keyframe by shift-clicking to select it, and then dragging it into its
new position.
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